![]() ![]() ![]() Two examples from the gaming world of tactics being an important, and positive, aspect of a game are the MOBA/DOTA/LoL models of games. I think it is important for us to look at some examples of tactics oriented competitive games as a point of reference. ![]() Tactical 40k would create a more varied landscape of lists, more toolbox oriented armies designed around achieving specific goals but with the necessary flexibility to adapt to the unknown variables of the Mission itself, especially in terms of their opponent’s actions and objectives.
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